Right, so hear me out.
Disjunction is a VERY large map. But it has a good mix of close range, long range, and verticality. It has sniper lanes, but plenty of ways to break line of sight.
Players seem to laser-focus on the upper-middle lane or the swamp. Somehow, so many people don't use the lower tunnels or the cliff-side paths where the map is much less open, along B flag. There's rooms and choke points and alternate routes to snake around the long-range lanes. It's to the point that my main running path is to start at A/C cap, and then run to the lower tunnels because nobody else is at B by then since they like to hold on the upper-middle sniper lane.
It's a VERY rare encounter for me to find someone else using the opposing side's tunnels which also means I could just bypass B and come up behind them. While everyone else is scoping down the swamp and middle lane, I could already be at the opposite A/C flag while skipping those open lanes entirely.
My only complaint is the giant spawn box on either side making the walk of shame a pain in the tush. But then again, so does Convergence's spawn.
-
It has, theoretically, everything you want in a decent symmetrical-ish map. There's a lot of paths for literally every type of player. It's even surprising vertical in some areas whereas most Destiny maps are 'two stories' in some spots but there's a few spots in this map with '3rd story' positioning. Problem is Bungie should rethink zone placement in Control. Put B smack dab in the center complex so the swamp and fields are viable flank routes. Rift works fine as well as [a CTF would].