This has always bothered me, and I wonder if it is a major reason why aerial play has historically been so effective. It just doesn't make sense to me.
And before you say anything, know that this occurs regardless of sensitivity settings. Vertical aim speed is ALWAYS slower than horizontal aim speed for controllers.
Plenty of instances where something like a hunter will simply double jump straight up, and the jump speed is so fast that moving the aim stick up at max input simply is not enough to stay on target - especially while ADS because the reticle friction slows your aim speed even more.
Feels bad.
Is this one of the reasons some players wanted a nerf to aerial play in the first place? Because it certainly feels bad to be mechanically limited to be unable to look up fast enough to track vertical moving players with as fast as it can be now.
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This is my personal opinion on it, yes I know there is no proof that this is why it is the way it is. Yes I know maybe you'd like to turn it off. No, I didn't say this was the best way. Covering my bases here, anyway. Aim acceleration. Typically you want more acceleration horizontally than you do vertically, otherwise it feels weird to look up and down since the range of movement is limited.