Being stuck playing a mix of modes when generally - I’ll just want to settle into some casual nonsense control; AND having a quitter penalty is a recipe for entirely avoiding crucible - my PvP fix will go to COD or another shooter entirely without penalties that are destructive to my time and enjoyment of the game.
The relaxed SBMM is likely a step in the right direction, the description in the TWAB for casual PvP sums up perfectly how I see crucible and the competitive changes are perfect to address that, giving people their competitive fix where competition is the focus.
But understand, when I play crucible it’s not just to do sweeping bounties in whatever PvP is going, I play control because it used to be chill and enjoyable , dynamic in ways that clash isn’t. Don’t make the same mistakes other games have done with penalties, forced playlists etc. like rocket league, a fantastic game with a diminishing playerbase since introducing penalties in casual, if everything is about to get too competitive and anti-choice for something I do to wind down after work, I’m hard out. Fun, above all else should be the focus outside of pure competitive modes. Trials and comp should be those modes. Let the rest of us also have our place and retain choice.
Also worth mentioning, rotating playlists etc only artificially raise all numbers, when in reality losing rumble for 5 weeks should actually be counted as 4 weeks with 0 players in rumble, not 4 weeks with additional players in other modes because they would otherwise have been playing rumble. Choice is important.
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Control is litterally clash with circles. The objective if control is to get kills.