TWAB looks good for the most part. I like finally having a dedicated ranked mode and a (more) true quickplay mode.
However, two big concerns:
1. You say the Division playlist will be where we show off our "skill." How exactly are we supposed to do that to our best ability when the movement skill gap has been neutered with AE and the slide nerfs? AE directly contradicts with this vision of Division playlist.
Moving [i]while we fight[/i] and doing that well is reflective of skill level. This needs to be in a playlist that is meant to celebrate skill. If that means removing/reworking AE and reworking movement exotics that make movement easier, so be it.
2. The lack of rewards from Division may lead to lower participation, which makes it harder for pretty much everyone, regardless of skill level. I think unique ornaments, shaders, ships, sparrows, etc. would have been a great idea to get people in there.
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Some of the changes sound good. FBMM may work. The changes to "comp" sound interesting. Old maps returning and a new map are appreciated. Scrapping Rumble and a consistent 3x3 mode like Elimination is going to hurt the community. A lot of players play those modes daily instead of 6x6. Bungie steadfastly ignores the issue with lag and connection in 6x6 crossplay modes that 3x3 and Rumble don't have. Plus, the pacing and strategies (plus the use of abilities) are completely different for modes with fewer teamates and players. As far as giving higher ranking comp players emblems or rewards: I do think higher ranking PVP players deserve rewards the rest of the players don't get, too. Let's not turn every aspect of the game into Scallywag.