From tossing bonkhammer to invis Truesight, Warlocks are now at such an enormous, obvious fun and function disadvantage it's getting embarrassing.
Hunters have like [b]eight[/b](?) truly distinct melee abilities. Titans have nearly that many, and the differences for them are even more dramatic than Hunters', and theirs are serious [b]FREE[/b] movement tools toboot.
Warlocks have a lame dash, castoff from Titans in D1, a poor performing dive ability with bad synergy and a fat cooldown.. [b]at the cost of our main contribution[/b]: little number puddles. Unless you happen to be running big number puddle. Don't forget the most exciting feature: unintelligent, tiny Arc shoulder numbers.
Our melees can be described as short range color-matched blobs. No precision/skilled/reset/utility. [b]Literally none[/b]. With the exception of the Arc melee... with surrounding kit synergy so poor I'd bet a few fingers it's also a Titan castoff.
From Devour to Cure to Ionic Traces, I'm glad other classes got access to some former identifying Warlock features.
So where the hell is our interesting tools, utility, and identity? Where is it written Warlocks have to be boring?
-
Edited by WulfPak666: 11/14/2022 9:55:40 AMI just want to know, for pvp at least (or PvE) in what world is Barricade and Shadestep considered less useful and impactful than healing/empowered Rift, given how their cooldown is ridiculously low in comparison? Like sure, going invis every 15 seconds or being able to pop a barricade, gain an overshield, block off a lane and be able to get another before the first goes away is totally fine. Meanwhile imma throw down my rift (probably die during the animation) and stand here like an idiot because the exact moment I step out of the safety circle, all beenfits go away and it takes almost a whole 2 minutes to recharge at base 🤣 Or I can dive down really fast 🤷 also on a near 2 minute cooldown.