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Destiny 2

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11/13/2022 12:14:48 AM
28

Why are Warlocks a full generation behind in fun, interesting, active abilities?

From tossing bonkhammer to invis Truesight, Warlocks are now at such an enormous, obvious fun and function disadvantage it's getting embarrassing. Hunters have like [b]eight[/b](?) truly distinct melee abilities. Titans have nearly that many, and the differences for them are even more dramatic than Hunters', and theirs are serious [b]FREE[/b] movement tools toboot. Warlocks have a lame dash, castoff from Titans in D1, a poor performing dive ability with bad synergy and a fat cooldown.. [b]at the cost of our main contribution[/b]: little number puddles. Unless you happen to be running big number puddle. Don't forget the most exciting feature: unintelligent, tiny Arc shoulder numbers. Our melees can be described as short range color-matched blobs. No precision/skilled/reset/utility. [b]Literally none[/b]. With the exception of the Arc melee... with surrounding kit synergy so poor I'd bet a few fingers it's also a Titan castoff. From Devour to Cure to Ionic Traces, I'm glad other classes got access to some former identifying Warlock features. So where the hell is our interesting tools, utility, and identity? Where is it written Warlocks have to be boring?

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  • Void Titans = Activate over shields on tap. Void Hunters = Activate invis anytime. Void Warlocks = You can no longer activate devour at will, instead you must wear a specific exotic (Making you miss out on using more beneficial ones) and also use a empowering rift rather than the healing rift you may have wished to use. So stupid its busted in the worst way. Also Devour provides no benefit to you in regards to winning an engagement, invis will because it helps with positioning and first shot advantage, over shields will because you simply have more health than the opponent. Warlock.......good luck.

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