I think its time for a HUD update that targets buffs and debuffs. When I run certain builds, some buffs fall off the screen and I am not sure what is activated and what isn't (unless one of the buffs is shorter than the other)
I am hoping the developers notice this too and are working on a HUD change that isnt too cluttered. My first thought was icons with a timer on it right above the super bar. But on lower resolution I could see that being an issue on identifying which buff is which.
Anyone feel like this needs a big improvement? What are your thoughts on the current HUD?
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Icons have gotten better recently. Maybe, once you have the current limit, the rest show as an icon with a timer.
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An idea I've had is that they could leave buffs where they currently are and then move debuffs to be in their own column to the right of the buffs above the other half of the super/ammo counter. Also, make the ui show how much is in the mag for primary ammo weapons when they're stowed instead of just an infinity symbol. Wouldn't solve all the issues, but it would be a start.
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My only issue with the stacking is that sometimes a raid buff or debuff will get pushed out for 4 other buffs/de buffs and like.... why? Why are the raid buffs and debuffs not prioritized?