Restoration x1 base healing rate reduced 40 health per second in PvE activities, down from 50
Restoration x2 base healing rate reduced 65 health per second in PvE activities, down from 80
there's 2 solution to prevent loreley from getting accidentally overnerfed:
1. loreley grants restorationx2 again, which is 15 weaker than how it was originally.
or
2. make loreley buff the effects of restorationx1, basically +10 for 40 hp/s, which makes it 50, as it is currently.
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Personally kinda glad this crutch has been kicked out.
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They should just buff sunspots back to how they were before solar 3.0. Bungie nerfed them, because of Loreley, but that exotic is balanced now.
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Hey Guardian. Before to call an [i]"overnerf"[/i] maybe we should wait and see how Loreley will work with Restoration nerfed first. Loreley it's still very good -more than very good in certain scenarios- and could still remain a top tier Exotic even after patch.
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Edited by vxvxTITANxvxv: 11/4/2022 3:26:11 PMI think all exotics should be nerfed, unexciting and irrelevant.
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I’ve been saying this since the exotic came out. Loreley’s just needs a completely fundamental overhaul. It was never a particularly “good” exotic.
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Lorelei cannot be over nerfed because the exotic perk is going to be good regardless of how much healing it provides.
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It won't be overnerfed because it is still overtuned. People just throw it on and expect to tank lethal damage like they're in a Well of Radiance. Use cover or throw up a barricade, and use the sunspot for healing from a safe spot like you're supposed to. Unpopular opinion I know, but that's Bungie's fault for not giving us more grounded exotics from the start.
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Skill issue.
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or like 10% dmg resistance in sunspots for pve only, literally just a line of code and it wouldn't really break anything.