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Destiny 2

Discuss all things Destiny 2.
10/27/2022 12:25:41 PM
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Taunting and aggro management

Since D2 is pushing its MMO aspect much further in recent updates, I've been wondering if manipulating aggro would be possible. It's a major feature in other games like WoW or FF14 and could lead to some very interesting builds, team strats and game mechanics to freshen up the game. We are already able to lower aggro to a degree through invisibility and your distance away from an enemy does seem to change your chances of being targeted but we don't have anything yet to manually increase our aggro in the game. This is a basic idea but I was thinking about implementing taunting into the game. It would be a feature that every character has by default and would be activated by holding down an emote button/key. The taunt animation could use normal emotes but a taunt would send out a visual pulse (like the radiant pulse when using a melee with the solar fragment on). Any enemy inside the taunts range has a chance to be pulled and would have an icon above their head to indicate so (like the finisher icon, icon could be an exclamation mark). The chance to pull aggro could increase the closer you are to the enemy (e.g. 100% at 0-2m decreasing down to 75% at 15m). The pulled enemies would then change targets and immediately start attacking the puller for a set duration (eg. 20s). Afterwards, a cooldown timer could then start to prevent spamming (eg. 10s). They would also have to be activated on the ground since they use emote animations. Examples of potential uses: Defence - a player pulls aggro to draw enemies away from some one who is weak or dead. Allowing for that player to get away or be revived safely. Trap - a player pulls aggro to lure enemies into the line of fire of stasis turrets/a trip mine/anarchy mines/ witherhoard pools/ the rest of the team etc... Resource management - a player pulls aggro to draw enemies closer together so that less ammo is used to take them down. Game mechanic - a player pulls aggro on a boss to make them look in a different direction and expose a weak spot for some on else to attack (think Golgoroth or the exhaust vents on all cabal backs). I doubt it could be (or should be) used in pvp but one possible way it could implemented is that a player briefly appears behind walls as a red silhouette up to a set range.

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