With the recent change to flinch for snipers, they have become campy and boring. Even with 100 Resilience and flinch reduction, a brush of wind is enough to launch your aim into the sky regardless of distance. While this makes it easier to deal with snipers camping a sightline, it also makes aggressive sniper play impossible.
What this results in is sniper players sitting in weird sightlines trying to catch players off-guard because they can't hold their own ground if someone breaths in their direction. This doesn't solve the issue of campy snipers locking sightlines down, this makes it worse and punishes unique sniper play alongside it.
As someone who loves to play with snipers in close range, I beg you to please undo the change to flinch or to reduce it greatly. I can only guess why you folks made this change in the first place, but clearly this has not solved this issue unless the issue was people enjoying snipers in pvp.
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Yea the flinch is ridiculous now. It should NEVER take 0.6 seconds to settle my aim from getting hit by a sidearm from 80m away, when we have guns that have a 0.2 TTK. If the fastest kill is 0.2s that's what the settle time should be to attempt to combat it.