Why is it that Titans keep getting exotic armors that come with major drawbacks for relatively minimal gain?
Citan's Ramparts: You can shoot through Tower Barricades, so they are not in your own way to attack. In exchange, they both have less hp to stop damage, and the disappear sooner. 2 drawbacks for 1 benefit.
Lorely Splendor: Now creates a normal, same-as-any-other sunspot on barricade cast. In exchange, you can be forced to cast it when you take critical damage and loose your barricade charge in the process.
Icefall Mantle: Trade your barricade for an overshield that slows nearby enemies on cast. This comes at the cost of being slowed down yourself, and your barricade doesn't recharge while its active. 2 benefits, 2 penalties (and a trade off). (Note: a Sentinel Titan can already create overshields on demand, and that a Stasis fragment can create short lived, but stacking mini overshields for no penalty.)
No Backup Plan: Shotgun final blows grant you a Void Overshield at the cost of your melee charge. Shotgun final blows also feed melee energy, and adds a little aerial effectiveness to them. At least this is 3 benefits for 1 penalty.
Meanwhile, Hunters have exotics like Star-eater Scales, Mask of Bakris, Gyrfalcon's Hauberk, and multiple others that each grant multiple boons for little to no cost or drawback at all. (Bakris trades dodge for a shift; a 1:1 exchange more than an outright penalty.) In fact the only Hunter exotic I can think of with a drawback is St0mp-EE5, which only imparts a penalty in aerial effectiveness (which rarely matters in this game if you are not a Dawnblade). I can't think of any Warlock Exotics off the top of my head with a meaningful built in penalty either.
I'm not saying Titans have no good exotics -- they do. It's just strange that only Titans keep getting substantial penalties built in to gain relatively mundane benefits; where Warlocks and Hunters keep gaining a ton from exotics with no adverse affects.
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You do realise bakris also doesnt recharge dodge right? And the star eater drawback is that you need to gather orbs. And icefall mantle is 100 extra health compared to void overshield 46.