instant disintegration death with a follow up explosion from the place of death.
I think scorch, ignition, and incandescent are all fantastic. Very fun. Very rewarding for setting up big plays, but sometimes the risks of trying to apply the necessary scorch requires you to perform that many more actions in such a short time.
A person can receive similar results in a much more lax fashion with an amplified arc uppercut for instance.
-
I feel that anything that dies specifically from scorch should result in ignition. The ignition damage and aoe should be based on the number of stacks of scorch at time of death. Ignition can also occur from reaching the requisite number of stacks and that ignition will do max damage. Killing an enemy that is scorched by stasis damage has a zero% chance to trigger ignition, void is 20%, arc damage has a 40% chance and solar has a 60% chance. Kinetic has a completely random chance at triggering ignition of a scorched target but scorch damage kills are always 100%.
-
Every Solar class would benefit from this change.