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Destiny 2

Discuss all things Destiny 2.
Edited by RunningTarget: 10/7/2022 4:20:35 PM
2

Divinity gets a nerf but thats not the Problem

As it says in the title above, divinity is not the problem in my opinion. Of course, the weapon somewhere replaces the tether. But for that you could play any other super as Hunter and it was not fixed, I am Hunter and I have to play Tether now. You could play whatever you wanted. But let's see how it all turns out. But I think that divinity is not the balance problem. The problem is armor changing in combat. For example, players put on armor that charges them with 5 stacks of Light and then when it goes to the boss fight, they put on armor with, say, 5 times Firepower. This is totally broken. I think you should leave the mods as they are because if you use them as you should they are strong but not OP. A very good balance update would be if the equipment is locked during a phase. That means you are before an encounter and you can change your armor, customize mods so the equipment is not locked. As soon as the encounter is started, the equipment is locked and only unlocked again when the entire team is dead, so a wipe comes or the encounter is completed. I would add this to every raid and dungeon. All this not only for a boss encounter but for every encounter. I would be happy if you could write your opinion about it and I would be very happy if someone from the team says something about it. Please remember I'm not crying about the nerf, I'm just saying let's see how it works. I just want to bring up another problem and draw attention to it.

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  • Edited by Lavi: 10/7/2022 4:42:22 PM
    If we look at what else is in the 30% debuff category, we have the Hunter Tether, Tractor Canon and Felwinters Helmet. If you consider that players will mostly look for the most effective and easiest way to defeat an encounter, you can already understand that many raid troops will at least Hard Lock one Hunter on Tether. Divinity alone just to facilitate the precision hits with the 15% damage debuff is a waste of Resources and player will now combine multiple effects to achieve the same effect. It's nice that Bungie is thinking about balancing, but this could go exactly in the wrong direction, but lets see Future will tell. However, If you look at the last Word First Race for Kingsfall, it is clear how much Impact mid Combat Switch of Armor has. As you said with your Example this can Breake the Game totally. So i would agree that locking the Loadout is a much more important point for a balance change. We can only put on a limited number of mods and 1 exotic for a reason. It seems the divinity nerf fights a spark that gets a lot of attention, but the true fire does not get noticed.

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