I don't want anything too major, but can we get some more synergy and buffs to the super and aspects
especially arc soul as nothing really changed aside from the Improvement to it for amplified players. there was a tradeoff for this change as its fire rate was reduced by 10% and the rift recharge was slashed, and we lost a sprint + mobility boost near teammates. why is arc soul worse post arc 3.0 as a support ability.
I like supporting on storm caller why is arc soul so weak for my teammates even for me in high end content.
why did I not get more tools to support in arc 3.0
arc soul itself has no synergy outside of amplified, getaway artist and stuff that procs of generic arc ability kills that is a small niche amount of synergy that amounts to nothing this makes build crafting PAIN seriously trust me I have been at it for years.
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Honestly, Arc Soul is one of the main things keeping Stormcaller afloat rn for me. The new slide melee is the other. Too bad the two have 0 synergy… Here’s my ideas on how to give a little more juice Chaos Reach: - Add: “If cast while amplified gain increased damage resistance (+12%) and it deals increased damage (+10%). Electrostatic Mind: - Add: Casting your super while amplified jolts targets you damage with your super. Chain Lightning: - Change Interaction: While amplified, hold (melee) to overcharge the ability to fire a precision bolt with increased range. (Basically turn it into a 30m range melee that deals 90 to body, 135 to head + apply jolt with a 1.25s charge up) give this a bit more damage in PvE. Ball Lightning: - reduce delay between strikes when cast while amplified. The goal was to make the theme of Warlock’s abilities being amped by amplify more noticeable. I’d maybe also throw in “Damaging enemies with Jolt reduces grenade cooldown” in the vein of arc web, but that could be saved for a part of a 4th aspect or something.