I don't want anything too major, but can we get some more synergy and buffs to the super and aspects
especially arc soul as nothing really changed aside from the Improvement to it for amplified players. there was a tradeoff for this change as its fire rate was reduced by 10% and the rift recharge was slashed, and we lost a sprint + mobility boost near teammates. why is arc soul worse post arc 3.0 as a support ability.
I like supporting on storm caller why is arc soul so weak for my teammates even for me in high end content.
why did I not get more tools to support in arc 3.0
arc soul itself has no synergy outside of amplified, getaway artist and stuff that procs of generic arc ability kills that is a small niche amount of synergy that amounts to nothing this makes build crafting PAIN seriously trust me I have been at it for years.
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Since Bungie advertised Stormcaller as the Subclass that that uses Amplify to modify its abilities, they should add extra benefits to each ability when Amplified. Arc Soul: while Amplified, it counts as a grenade for Grenade-focused perks, mods, and abilities, including Spark of Shock and Elemental Ordinance. Chaos Reach: while Amplified, it Jolts targets. Stormtrance: while Amplified, Ionic Blink becomes Lightning Surge. Electrostatic Mind: collecting an Ionic Trace while Amplified makes your Arc Weapons apply Jolt on the next hit. Lightning Surge: while Amplified, the lightning strikes have increased radius, and Blind targets.