This will be a 1 of 3 parts of me brainstorming some potential ideas to buff the new 3.0 subclasses. While overall the light subclass reworks have been great, there are some "not so great" stuff that needs some tuning. I'll be staring with Warlocks since its my least used class
[b]Dawnblade[/b]
- Daybreak
- Now intrinsically scorches targets
- Kills restore a portion of super energy
(amount of super energy reduced in
pvp)
-While Daybreak is active, using
phoenix dive cost super energy (but
you can spam it, similar to how it was
in the old Bottom tree node)
-Phoenix Dive
-Reduced cooldown to be in line with
both hunter dodges and thruster
-Touch of Flame
-Defeating scorched targets causes
them to ignite (these ignitions would
be smaller and do less damage than a
regular ignition to balance it)
-Icarus Dash
-Has 2nd dodge intrinsically
-Now while Heat rises is active, the first
dodge cures you (has an internal
cooldown)
For Dawnblade, I was a good spot and people were overreacting to the changes, though it was a bit half baked on some parts, these changes should hopefully make it complete
[b]Stormcaller[/b]
-Stormtrance
-While amplified, increases the duration
of Stormtrance (similar to the old
Transcendence perk)
-While Stormtrance is active, you can
activate Lightning surge (uses super
energy)
-Chaos Reach
-Damage ramps up the longer the super
is active (it would be around a 25-30%
increase). Being amplified speeds up
the time it takes to get to full damage
-Electrostatic Mind
-Being amplified increases the potency
of jolt (hits more targets and increased
damage, kind of like the old arc web perk)
Stormcaller supers are the only thing holding it back, and hopefully these changes can make them great (i just want to chaos reach bosses to death)
[b]Voidwalker[/b]
Overall, this subclass is pretty much in a great spot, all it really needs is an exotic that boosts nova bomb damage
And that's all I have for right now. Feel free so leave any suggestions down below. I just wanted to share some of my thoughts in here. Hunters and Titans are up next (apologies is the formatting is a bit weird, I'm on mobile)
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The solar changes are actually just reverts to what bottom tree dawn used to be like lol. That just comes to show how screwed over solar warlocks got. The arc changes seem fine and the only thing I would ever add voidwalker is the old novawarp melee where it pushed enemies away followed by a void explosion. I honestly really hate pocket singularity, its definitely the worst melee warlocks currently have. Nothing sucks more than trying to use the melee to push someone away only for the melee to instead pull them towards you. This happens if you use the melee on someone thats sprinting or sliding towards you which is 24/7 in pvp.