Hello, i think everyone here knows what is happening in the community right now.
I'm a divinity user myself, and even tough i'm not a top 1% player, i agree with the necessity of a slight nerf. The gun has literally no downsides, because you have both a very big crit spot and a very good debuff that lasts the entire damage phase of a boss. Since its release, boss encounters had to be made around the fact that we are immortal, standing in a well and having so much damage too easily.
Bosses HP pools are way more inflated: take warpriest on day 1 for example. if you played it, you know how brutal of a DPS check that was, and not using divinity would have almost been impossible to beat him.
In my opinion, divinity should be nerfed so that it is still good for casuals who need it for clearing raids or whatever they want to do with it, but make it so a more skillful dps strategy of chaining debuffs and aiming crits will reward you with more damage than what you would get with divinity and holding your left click on LFRs. I think the gun could have two firing modes: one with the big bubble for easy crits, but no debuffs; and another firing mode where it has 20-25% debuff but no crit bubble.
I think sweat finally had one of his uncommon W's on his takes with divinity, check out his video too.
TLDR; The biggest damage output possible in the game should never be the easiest method of dps.
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We don’t need another ad clearing exotic. We already have trinity ghoul. [spoiler]nibbles crayon[/spoiler]