I have read that people are in an uproar about someone calling for divinity nerfs but the fact is that it has had a strangle hold on void and other debuff sources and for me as a lover of variety and also admittedly the only divinity owner in my clan I think a rework would be nice NOT a nerf because that is a copout.
So what I suggest is to remove divinity's debuff but leave the crit spot cage additionaly buff the cages up time so the div user can swap more and buff divinity's damage to compensate for the lack of debuff and to give it more versatility.
PS: I know who was calling for the nerfs now
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Only suggestion I've seen thats reasonable is lower the crit multiplier on the Div bubble but allow the bosses actual crit spot to retain its original multiplier. So you can choose between safer, lower DPS or go for the fat damage by aiming for the actual crit.