We have a draw time/charge time masterwork for (Linear) Fusion Rifles and Bows but no 5th option for regular weapons. Lets add a magazine masterwork. This masterwork should only be available to:
Sidearms, Auto Rifles, Pulse Rifles, Scout Rifles, Hand Cannons, Shotguns, Sniper Rifles, Machine Guns, Submachine Guns, Trace Rifles, Glaives.
On 5 upgrade levels of the masterwork you get:
- 3 more bullets for Auto Rifles, Pulse Rifles, (Burst) Sidearms, Submachine Guns
- 10 rounds for Trace Rifles, 5 for Machine Guns.
- 1 round for Hand Cannons, Scout Rifles.
- 0 more bullet for Shotguns, Fusion Rifles and Sniper Rifles, Glaives.
On 10 upgrade levels of the masterwork you get:
- 6 more bullets for Auto Rifles, Pulse Rifles, (Burst) Sidearms, Machine Guns, Submachine Guns
- 20 rounds for Trace Rifles, 10 for Machine Guns.
- 2 rounds for Hand Cannons and Scout Rifles.
- 1 more bullet for Shotguns, Fusion Rifles and Sniper Rifles, Glaives.
Of course those are just placeholder numbers from me, since we have several different gun types and RPM values. But all weapon types should have the same amount of masterwork options...
Glaives for example have only 3 (range, handling, reload speed)! They could need said magazine masterwork and impact masterwork as additional options.
Fusion Rifles have 5 options (stability, range, handling, reload, charge time).
You see my point?
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Ah yes, another layer of rng, exactly what this game needed.