Put the aerial bits into one aspect then add one focused on support.
[quote][b]Heat Rises aspect:[/b]
-Move dash into heat rises
-Activate heat rises by slide melee, sends you into the air[/quote]
[quote]
[b]Bountiful Sunlight aspect:[/b]
-Returns the old healing grenade charge
-Casting your class ability grants an orange sol Soul which provides restoration for 7 seconds on cast. Increases grenade regen rate[/quote]
Notes:
-A Sol Soul would mesh well with both the aerial aspect and the grenade one.
(make it orange for the love of god, i don't want yet another white orb)
-Changing heat rises to melee activation allows you to overcharge you healing grenade again and be fun to use with phoenix dive (which needs a lessened cooldown)
-Healing rifts/wells removing restoration buff feels bad.
-
Solar 3.0 was an attempt to balance top tree Dawnblade. Like it or not, it was too strong even before 3.0. Giving you Touch of Flame and the full movement kit now is just too much. Just because it didn’t get better with 3.0 doesn’t mean it got worse. People were still using Solar 2.0 lock even with Void 3.0.