Hey yall, just want to critique the balance of the day 1 kings fall experience and the day 1 raid experience in general.
In short, the damage required for the first boss in DSC, VotD, and kings fall makes the event inaccessible.
My clan has been damage gated at the first boss for all 3 of these raids. It's understandable that Bungie wants a solid dps check to make the raid race more competitive, but it's been a bit much for Atarax, Caretaker, and Warpriest.
I hope Bungie can do some testing to find a better health total for these bosses. I'd rather not have to prepare the absolute best dps currently available. I think destiny is better when people can use what they enjoy most within reason. My team couldn't get Warpriest presumably because we didn't all have the new linear with firing line combined w either Izi or wither hoard.
In conclusion, we are always excited for this event. Raids are special and require teamwork and friendship to figure out on day one. We'd rather be forced to figure out difficult mechanics than be forced to run the same load out as everyone else.
Thank you to anyone who's reading this. Did anyone else have a similar experience? Cheers to all of us who will beat this first try tomorrow after challenge mode is disabled.
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As someone who managed to clear it Day 1 with the exception of Daughters (Called it after Golgoroth, my clan finished and I could only find an Oryx cp), I do agree that the difficulty curve with some of the contest bosses is ridiculous. Warpriest took 7 hours. Golgoroth was an easy 2 phase once we switched to a Warlock heavy team for damage, couldn't have taken more than 2 hours. Oryx was the same when I hopped in with a new set of LFG teammates, 2 hours and done. It feels like Bungie could tune certain bosses better for Contest.