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Destiny 2

Discuss all things Destiny 2.
Edited by One Melee: 8/26/2022 12:15:49 AM
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Controller vs MnK (Solution)?

Ok, so, after making a prior post "related" to this Subject (https://www.bungie.net/en/Forums/Post/261546657) Where I included a poll, where I expected people to be sincere, I've realized that most people prefer to act like [b]NPC[/b]s', so here I am, dumping another post that will hopefully cover more on this particular Subject So Controller vs MnK, what's the solution for ([b]All[/b]) the issues related to this subject, well I present to you, 2 non-original ideas that I recycled from the general "Gaming Community": 1 - Input device based ([b]Filtering System[/b]) and 2 - MnK Support For [b]All Platforms[/b] Now What are these 2 [b]Things[/b], and How would they [b]Fix[/b] most if not all issues related to this subject? Lets start by explaining what they are: - Input device based ([b]Filtering System[/b]) - is how Destiny 2's Matchmaking Filters players, where in this case, it would filter them based on their Input Device Ex: Controller, MnK - MnK Support For [b]All Platforms[/b] - The implementation of Mouse and Keyboard input recognition at Software level on [b]all[/b] platforms So, how would these 2 things solve/fix the issues regarding the [b]Controller vs MnK[/b] debate? well to know how they would fix the issues, we need to know what those issues are, so in no specific order the issues I've come across so far are: 1 - [b]Aim Assist[/b] being [b]too strong[/b] (PVP/PVE): The issues being that in PVP, Controller aim assist is too strong, allowing players on controller to put in less effort into making [b]Micro Adjustments[/b] to their Aim, As Aim Assist provides a Slowdown and a Magnetic like effect to a players Aim, and in PVE, Controller aim assist is too strong, where smaller targets at a longer range are slightly harder to hit as the Slowdown of Aim Assist kicks in way before a target is centered on screen, making it so players have to often Fight Aim Assist as they try to drag the scope onto this small target. 2 - No [b]Aim Assist prioritization[/b] (PVP/PVE): The issue being that, considering Aim Assist doesn't prioritize any particular target, having multiple targets "Zooming" across your reticles, causes Aim Assist to spontaneously Pull your aim from one target to another, making it easy to sometimes miss a precise shot 3 - Macros (PVP/UI): the issue being that, due to Macros being permitted, Console players are at a considerable disadvantage, Considering macros can and often are used, to automate certain tasks, and even used for certain AFK Farms, Saving people time and productivity 4 - Guides/Tutorials (PVP/PVE): the issue being that, it renders certain Guides/Tutorials useless to a person without set Input Device (in this case MnK), due to a certain Guide/Tutorial not being able to be replicated with a different input device (in this case controller), a player on PC, isn't forced to emphasize on survivability, due to MnK players having the option to Flick Slide away from danger, often whilst performing another action simultaneously, making more efficient gameplay decisions only be executable on one input device 5 - Options (PVP/PVE): the issue being that, using Math, and comparing the Input Device choice on PC compared to Console, could and likely is perceived as a advantage for PC players, Due to PC players having the ability to pick between 2 different input devices, compared to only 1 on console Now these are some of the issues, but how would the 2 prior changes solve/fix these issues? - Input device based ([b]Filtering System[/b]) would solve/fix issue 1 - As it would eliminate the advantage of Aim Assist, by separating MnK players into one pool of players, and Controller into a separate pool of players - MnK Support For [b]All Platforms[/b] would solve/fix issues 2 - As Aim assist would no longer negatively affect Console players, as they could now opt to use a mouse and keyboard, removing Aim Assist from the equation 3 - As the option to use Macros would be able to be used to the entire player base regardless of Platform 4 - As Guides and Tutorial could now be equally applicable to the entire player base regardless of platform 5 - As the entire player base would share the same number of options *Bonus* maybe it could even solve the Modder Crysis on PC as a easy way to avoid being matchmade against hackers, would be to use a controller and get matchmade to other controller players (Only) As of now I haven't really heard any counter points to this subject that are Valid, One I hear a lot is the "Performance" argument, where the claim is, that people with top tier gaming rigs would essentially have a monopoly like advantage over consoles which (For the most part), is inaccurate, as both current gen Consoles (PS5 / XBOX Series X), both have a toggle option for 120 fps in PVP and low input latency, which at that point, the biggest advantage a player has isn't the "Setup" but instead a players' "Skill" as for any grammatical errors I am sorry, as my first language is not English.

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