Destiny 2 nightstalker 3.0 aspect rework + new aspects:
This is likely my final post in relation to nightstalker 3.0. I will likely continue to update this post long after I originally post it as more ideas pop into my head in relation to it. I keep posting about this because this issue is very near to my heart since void is my favorite element. I have waited for a long time to see nightstalker be buffed to a reasonable level in PvE, but I’m getting kind of tired of waiting. Honestly, it should have shipped right from the get-go with more thought and effort put into it. If it had been treated with the same amount of thought that you, a.k.a. Bungie, put into void warlocks, I wouldn’t be posting this or have posted my previous posts on this issue in the first place. Also with the introduction of arc 3.0 being as powerful as it is, I think void needs a notable buff to keep up. This will likely be needed even if arc 3.0 is nerfed in the future.
The previous buffs you gave nightstalker 3.0 and the new exotic you introduced for them are only bandaids to the terrible state nightstalker 3.0 is in. I believe the true solution to fixing nightstalker 3.0 is to add some new nightstalker aspects that are about suppression, weakening, and ability energy regeneration, along with reworking of some of the already existing aspects to fix some of their glaring flaws in PvE. Right now, nightstalker only suppresses with its super and weakening is locked behind abilities without an ability regeneration loop. also, the only other way to apply weakening is with stylish executioner by melee attacking enemies when invisible. Using uncharged melee to apply weakening is obviously dangerous in high tier content and it is also generally inefficient to use melee against red-bar combatants in low tier content. Ultimately I seek to help solve these issues with this post. So without further adieu, I shall begin explaining my concept for reworking / buffing nightstalker 3.0.)
I have a couple of different variations of the nightstalker aspect rework concept. The difference is mostly only repositioning different effects between the aspects. The first variation is as follows.
Stylish executioner:
Killing a weakened, suppressed, or volatile target will grant the player invisibility and true sight. After performing a stylish execution, the player’s next melee attack will deal increased damage and weaken the target. The effects of basic weaken are improved against PvE combatants. Remains 2 fragment slots.
(Basic weaken inflicted by the player with this aspect equipped is now a 25% debuff against afflicted pve combatants. The Too stylish debuff is reduced to a 1 second duration in PvE.)
Trapper’s ambush:
Grants quick fall. Snare bomb’s smoke now damages and suppresses targets within its effective radius in addition to its already existent effects. Snare bomb grants invisibility to the player and allies within its effect radius. Grants ability energy to the player for every ally rendered invisible. Remains 1 fragment slot. Remains 1 fragment slot.
Vanishing step:
Dodging grants invisibility. After performing a vanishing step, killing an enemy while invisible or up to one second after breaking invisibility will grant a large portion of class ability energy. Remains 2 fragment slots.
New aspects:
Reaper’s harvest:
All the player’s attacks with kinetic and void weapons while invisible weaken targets and continue to weaken targets after breaking invisibility for a 3 second duration. Kills on void debuffed targets grant ability energy to the player. 2 fragment slots.
(Note: the amount of ability energy restored to each ability is dependent upon the player’s stat distribution. The higher the respective stat, the greater the amount of ability energy that is restored.)
Heart of the void:
Void anchors from shadow shot have increased duration and deal damage over time to all tethered combatants. 2 fragment slots.
The second variation I have here adds a few additional effects and changes some of the effects between aspects to make for slightly more powerful synergy between the main three aspects, while changing the first new aspect to more or less support the original 3 aspects and the 2nd new aspect. The second variation is as follows.
Reworked aspects:
Stylish executioner:
Killing a weakened, suppressed, or volatile target grants the player, invisibility, true sight, and ability energy to all uncharged abilities. After performing a stylish execution, the player’s melee attacks and attacks with kinetic or void weapons deal increased damage against PvE combatants and weaken targets while invisible and for a 3 second duration after breaking invisibility. Reduced to 1 fragment slot.
(Note: the void and kinetic weapon damage increase is equal to 15-20% while the melee damage increase is 100%. The amount of ability energy restored to each uncharged ability upon killing a void debuffed target is affected by the player’s ability regeneration stats. The maximum amount of ability energy restored to the respective uncharged abilities is equal to 10% per void debuffed enemy killed at 100 of the respective ability regeneration stat. Too stylish duration is reduced to 1 second.)
Trapper’s ambush:
Grants quick fall. Snare bomb’s smoke now damages and suppresses targets within its effective radius in addition to its already existent effects. Snare bomb grants invisibility to the player and allies within its effect radius. Boosted to 2 fragment slots.
Vanishing step:
Dodging grants invisibility and weakens nearby targets. Remains 2 fragment slots.
New aspects:
Draw from the void:
Improved weaken and improved functionality to nightstalker aspects. 3 fragment slots.
Weaken:
Basic weaken inflicted by the player with this aspect equipped is now a 25% debuff against afflicted pve combatants instead of 15%.
Stylish executioner w/draw from the void:
Grants a small amount of additional ability energy on killing a void debuffed target.
(The additional ability energy granted is a flat 5% to each uncharged ability regardless of stat distribution. This totals out to a maximum of 15% ability energy restored per kill of void debuffed target at a maximum of 100 of the respective stat.)
Trapper’s ambush w/draw from the void:
snare bomb is turned into an high speed dart projectile. Killing targets weakened by snare bomb dart and rendering allies invisible with smoke bomb grants ability energy.
Vanishing step w/draw from the void:
grants an additional dodge charge. After performing a vanishing step, attacking a target from invisibility grants bonus damage against majors for a short duration. Killing a major while the damage boost is active refunds dodge energy.
Heart of the void w/ draw from the void:
weaken inflicted by void tethers from shadow shot is increased to 45%
Heart of the void:
Void anchors from shadow shot have increased duration and deal damage over time to all tethered combatants. 2 fragment slots.
Snare bomb rework:
(This rework is I believe should be applied to nightstalker, regardless of how other aspects are changed otherwise. That is why I have placed this at the bottom of the post.)
Snare bomb:
The area of effect and duration for base snare bomb is increased from current baseline. Also, the effect of weakening any target caught in the snare bomb’s smoke cloud, not just weakening targets upon detonation, is moved from trapper’s ambush to the base snare bomb.
(Note: this is why the effect of weakening targets in the smoke cloud isn’t in the trapper’s ambush rework above. It is moved into the base snare bomb.)
Anyway. This concludes my nightstalker 3.0 aspect rework concept. I really hope bungie hears this and takes it into consideration. Bungie, if you see this post and my other posts regarding this issue. Please take notice of the concepts put forward here and in my previous posts; and please at least take inspiration from this and the previous posts. As a passionate destiny fan and void subclass fan, I have played nightstalker 3.0 and have given it the benefit of the doubt, but it really doesn’t feel good to play and is pretty lackluster in PvE. This is especially the case compared to solar and arc 3.0. The only thing keeping hunter void 3.0 from being complete garbage is the echo of starvation. I really want to see nightstalker be good in PvE, but it needs some real attention in order for that to ever stand a chance. Void titan needs a little help too, but that’s another topic for another day.
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