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Destiny 2

Discuss all things Destiny 2.
Edited by FirestrikeAlpha: 8/14/2022 11:23:41 PM
35

Match. Game. In. Every. Single. Activity.

Why is Bungie's answer to the question of "How do we make this activity harder?" always to add Match Game Modifier. Yes, it does make it harder. Yes, it makes you think about your loadout and tailor it to the encounter/strike. It [i]does, in fact,[/i] make content harder, it does what I am asking for. [b]But[/b], I am getting tired of needing to account for it on every. single. activity. that is Master/Grandmaster level. It makes content harder with the bare minimum effort required to do so. I guess I just want Bungie to make things harder via mechanics or new/additional enemies, or something more akin to Hard Mode Raids from Destiny 1, where their solution wasn't to add modifiers. Honestly, for strikes I do not mind. Its raids I find it the most annoying in personally. I could be completely alone in this. I'm just curious to see if others agree or disagree. Edit: I’m not saying I struggle with Match Game or that “its too difficult”. The only point I am trying to bring up is that Bungie seems to use it as an easy, catch-all difficulty increase no matter what activity it is. Instead what I would like to see is unique-to-that-activity instances of difficulty increase. Example: Hard Mode King’s Fall gives the War Priest new taken abilities whenever a Totem is disintegrated by the Oculus, and adds the Unstable Light mechanic to the Golgoroth fight. Now for Application to D2 Dungeon: For Master Duality, whenever you enter the “Nightmare Side” of the Leviathan, health regeneration is disabled. Now the only way is via Wells of Life, Healing Rifts, Devour, etc to reclaim lost health from battle. Boom, done. Creative, unqiue way to add difficulty to Master Duality without going “eh slap on Match Game, trusty, old Match Game never fails!”

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  • Because all they know how to do is copy and paste, They had the answer right in front of them with the Legendary WQ Campaign, which was at a good difficulty level without any champions or modifiers. Just more beefy enemies and a new threat being the Hive Guardian using a super against you. For some reason they have made all content feel the same. Master raids, master dungeons, Grandmaster nightfall, etc, all feel the same. Match game, champions, etc. They just copy and paste this to everything and it becomes so boring. They need to make content challenging without champions and modifiers. They can do it. We see that clearly with the legendary campaign. They need to add contest to raids with extra loot incentive, and add some sort of hard mode dungeons without champions and modifiers. Just beefy enemies with limited revives like hard mode raids in D1.

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