I play a fair amount of crucible during my play sessions in Destiny 2 and I barely see this gun used in regular crucible at all. Maybe once or twice an entire week at best on average. [b]And only a lot in competitive pvp because of Classy Restoration (which will be gone at the end of the season anyways).[/b]
The stated reason for the "rework" is "to make the gun more useful in pve without making it broken in pvp". And I don't really get why it needs a full rework of the "Release the wolves" function to achieve that. Just don't change the gun at all and only increase the PvE damage. There is literally no need to change anything else on the gun to achieve the exact same effect.
When some mindless Larry walks into that 5 meters effective range of LoW with their roaming super and fails to counter the LoW user, that's their fault. Why should a player using LoW be punished with changes that make LoW even less exotic than it is right now?
All the rework is doing is removing almost everything special about "Release the Wolves". Your 10 rounds burst goes down to 5 rounds, as compensation you can fire 60% faster in the mode. Only while "Release the Wolves" is active, you can OHK on the body (5x35 damage is 175 damage [b]without[/b] the mode active. 5x44 is 220 OHK damage on the body [b]with[/b] the mode active). Basically what this "rework" is doing is:
* giving you more ammo to use while "Release the Wolves" is active.
* taking away your body OHK potential while [b]not[/b] using the mode (basically forcing you to use it [b]all the time[/b] in PvP or start aiming for the head ALL THE TIME - which lets be honest, most of us do anyways).
* removing super counterplay potential of the gun (the current damage values and "Release the Wolves" offer exactly that, the only real useful thing about LoW in PvP)
* increasing damage in PvE by 20% (while nerfing the damage for PvP with the base damage changes - see bullet point 2)
If you ask me Lord of Wolves is, at least on console, in a fair spot right now. I really don't see why we need a full rework for a gun that is working as intended and upsets a few players that refuse to adapt to the combat situation or deal with performing less good than their opponent. In my opinion Telesto is a bigger problem than Lord of Wolves, because Telesto can damage and kill on much longer ranges due to the "sticky mines" potential of its bullets. And I say this as a main fusion rifle player.
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Nah, it needed an adjustment. The fact that it circumvents the special ammo economy and allows you to fire 3 times as opposed to other shotguns having 2 shots is reason enough. It’s range, consistency, and damage output were all outclassing other shotguns (besides slugs). Ease of use was another factor, as it is incredibly low effort and high reward. Gun had little to no downside, and has been running rampant for enough time.
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Simple question: With all other special weapons spawning in enough ammo for 2 kills only, why is it ok for LoW to spawn in with enough for 3?
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Only nerf I would have thought it would need would be initial ammo reduction to match other weapons.
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Artisan
D2 8700+ hours - old
I think it was the fall-guy for its pairing with Omnioculus. Now it's use and overuse, at least externally, is merely going to be masked by a wider more diffuse range of Special OHKs - other Shotgun, Glaive, Fusion. Omni's own nerf is a separate topic but I doubt it'll be enough to diminish it's OP PvP status. Meanwhile the exotic extra-power of LoW, it's 5 extra ammo gets unnecessarily hit to the point of it no longer being worth the Exotic slot. Especially given they're yet again doing a U-turn on Shotgun. -
You know this game is full of players with sheep mentality. A bunch of band wagoneers.