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8/9/2022 1:38:04 AM
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Snipers are borderline impossible to beat with primaries thanks to flinch literally doing nothing

Seriously, even after: sliding into a lane, hitting all heads and crouch spamming I still will be sniped 90% of the time. Especially using Ntte (yeah I know) I hit multiple crits on someone in a lane with a sniper and still headshot me. Like what is the counter??? At this point you should just descope if you’re shot while using a sniper since I see no alternative as flinch is a busted mechanic that does NOTHING but help them hit my head. Inb4 the “skill issue” replys until I show them multiple clips of snipers hitting shots through their entire health bar worth of flinch OMEGALUL.

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  • Edited by GANDALF: 8/9/2022 4:50:31 PM
    No disrespect, but I disagree. I play on console and have been heavily building into flinch resist for sniping. While I do notice a difference, there’s a few things you have to keep in mind: 1) You have to build into it. You need 7-8 resilience minimum, very high stability, and an unflinching mod or Suros Synergy. This costs other stats like discipline, strength, mobility, or intellect (always run max recovery:). It also costs a lot of energy on the chest armor, forcing you to choose between Unflinching Sniper or important Charged with Light (CWL) mods. Can’t have both if you have to put on a resilience or recovery mod on the chest, which means you now have to put that CWL mod on another armor piece, which limits the mod choices on your other armor pieces. 2) You can usually counter it if you get the first shot on a sniper, especially if you use a High Impact scout rifle like Jade Rabbit or Perses-D. Anything with Explosive or Timed Payload helps tremendously. Pulse rifles, especially the Rapid Fire Frame archetype, are also very effective at countering snipers because you can pepper them. High Caliber Rounds admittedly aren’t as effective as before, but it still adds to the flinch snipers receive. 3) Once you use your 2 shots from spawning in, you need to actively go get ammo. Not always ideal if you are using a sniper to keep aggressive players at a distance. If you do pick up more ammo, you only get 1 shot, so you have very little forgiveness if you miss. I don’t think sniping heads through flinch is happening as often as you think. I’ve noticed that silly headshots usually happen if you have opening shot on a sniper with 50 zoom or more *cough* Occluded Finality *cough*

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