Personally I think map design and the quantity are the biggest flaw of the Crucible right now. Half the maps in the game were design for 4v4 gamemodes and 6v6 being thrown in just makes a majority of them break entirely. We need more maps that are designed of 6v6 [b]AND[/b] 3v3 gamemodes with certain portions of the maps being blocked off in 3v3 to accommodate for when that difference is made. Map design is half the crucible in terms of balance, it dictates what weapons you use, how effective they are, and spawn points can be the biggest factor to determine which team wins.
Mayhem Cranked is cool in theory, but it is not going to work well in terms of community acceptance or even play well when you actually take into consideration how Destiny PvP works with snowballing. Plus why would I care about Mayhem Cranked when I can just play normal mayhem and not worry about my life timer? It's a half-baked idea with good intentions at best, but entirely ignorant and malicious towards what players have been asking for at worst.
It only takes a quick glance at YouTube comments and forum postings to see that players want to see gamemodes that actively involve less ability usage and more gunplay, more maps designed for the current state of crucible, and most specifically a gamemode that has been asked for consistently for a long time is Firefight (Boots on the ground, No abilities, Strictly gunplay).
You can stare at data charts all day, but making changes strictly off those statistics is not how you make the crucible more fun. You need to play the game yourself with other players and not just in a test environment with other developers. Only then can you start to see the real problems that the crucible is facing, and learn how to tackle the scenarios that cause certain weapons to excel where others cannot. Map design being terrible is going to skew your data charts as well since players are often switching their loadouts when they see the map that they load into and often it's terrible.
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1. I’ll die on this hill that any meta that’s NOT a Hand Cannon Meta is boring and oppressive with the exception of the 120 Meta. That meta was oppressive. Hand Cannons promote aggressive play. Bungie is literally updating PvP into the ground with broken meta’s and the AE changes. It’s not fun just to bot walk around lanes while ADS’s, but here we are because apparently sliding and jumping is oppressive. 2. I just wish Matchmaking was PURE CBMM like we asked for. As long as they are manipulating the MM it’s not pure CBMM. 3. Destiny is a looter shooter. If PvP is filled with loot, people will flock. Trials and Iron Banner should have a Kinetic, Energy, and Heavy from every archetype in the game. For example: Eyasluna, 1000 Yard, and Matador should have been QP drops and COMP dropped the adept version 4. QP Modes pure CBMM and Ranked Modes with a in-game rank system per playlist. 5. Toxic Players don’t bother because it’s a video game and I’m not soft. If it’s starts to become direct attacks or racial slurs, that’s when something needs to be said. 6. Map: Bungie has a few bangers, but they should have left Vostok and Eternity in the DCV. There are better maps in the vault. My favorite maps are obviously the 5 sweaty maps that are used in Scrims. I would love for a forge mode. Something we should have a veto system that old Halo and COD used. 7. Bungie’s form of Buffs and Nerfs comes from a annually printed excel sheet where they nerf most used Buff least used and it’s stupid. Shotguns didn’t not need another nerf and it’s blows my mind people say they are oppressive, but Fusions aren’t. 8. Destiny’s PvP doesn’t have a ton going for it except movement and gunplay. They’ve nerfed sliding which is dumb, but one of their worst changes ever is AE. Jumping and sliding is not oppressive and If you think so you don’t belong in PvP. These changes were to close the skill gap, but it hurt 2 of the most crucial aspects that for most choose to play Destiny’s PvP over other games. 9. Bungie should listen to the whole skill spectrum for feedback, but they should take PvP Mains that spend more than 3 games a week in PvP the most. A 70/30 or maybe 70/40. PvP mains understand the ins and outs of what really makes PvP work and don’t work. Obviously we might know what’s best in all cases, but most