Personally I think map design and the quantity are the biggest flaw of the Crucible right now. Half the maps in the game were design for 4v4 gamemodes and 6v6 being thrown in just makes a majority of them break entirely. We need more maps that are designed of 6v6 [b]AND[/b] 3v3 gamemodes with certain portions of the maps being blocked off in 3v3 to accommodate for when that difference is made. Map design is half the crucible in terms of balance, it dictates what weapons you use, how effective they are, and spawn points can be the biggest factor to determine which team wins.
Mayhem Cranked is cool in theory, but it is not going to work well in terms of community acceptance or even play well when you actually take into consideration how Destiny PvP works with snowballing. Plus why would I care about Mayhem Cranked when I can just play normal mayhem and not worry about my life timer? It's a half-baked idea with good intentions at best, but entirely ignorant and malicious towards what players have been asking for at worst.
It only takes a quick glance at YouTube comments and forum postings to see that players want to see gamemodes that actively involve less ability usage and more gunplay, more maps designed for the current state of crucible, and most specifically a gamemode that has been asked for consistently for a long time is Firefight (Boots on the ground, No abilities, Strictly gunplay).
You can stare at data charts all day, but making changes strictly off those statistics is not how you make the crucible more fun. You need to play the game yourself with other players and not just in a test environment with other developers. Only then can you start to see the real problems that the crucible is facing, and learn how to tackle the scenarios that cause certain weapons to excel where others cannot. Map design being terrible is going to skew your data charts as well since players are often switching their loadouts when they see the map that they load into and often it's terrible.
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Let's be honest, if mayhem was in constant rotation, the world would be a better place.
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1. I’ll die on this hill that any meta that’s NOT a Hand Cannon Meta is boring and oppressive with the exception of the 120 Meta. That meta was oppressive. Hand Cannons promote aggressive play. Bungie is literally updating PvP into the ground with broken meta’s and the AE changes. It’s not fun just to bot walk around lanes while ADS’s, but here we are because apparently sliding and jumping is oppressive. 2. I just wish Matchmaking was PURE CBMM like we asked for. As long as they are manipulating the MM it’s not pure CBMM. 3. Destiny is a looter shooter. If PvP is filled with loot, people will flock. Trials and Iron Banner should have a Kinetic, Energy, and Heavy from every archetype in the game. For example: Eyasluna, 1000 Yard, and Matador should have been QP drops and COMP dropped the adept version 4. QP Modes pure CBMM and Ranked Modes with a in-game rank system per playlist. 5. Toxic Players don’t bother because it’s a video game and I’m not soft. If it’s starts to become direct attacks or racial slurs, that’s when something needs to be said. 6. Map: Bungie has a few bangers, but they should have left Vostok and Eternity in the DCV. There are better maps in the vault. My favorite maps are obviously the 5 sweaty maps that are used in Scrims. I would love for a forge mode. Something we should have a veto system that old Halo and COD used. 7. Bungie’s form of Buffs and Nerfs comes from a annually printed excel sheet where they nerf most used Buff least used and it’s stupid. Shotguns didn’t not need another nerf and it’s blows my mind people say they are oppressive, but Fusions aren’t. 8. Destiny’s PvP doesn’t have a ton going for it except movement and gunplay. They’ve nerfed sliding which is dumb, but one of their worst changes ever is AE. Jumping and sliding is not oppressive and If you think so you don’t belong in PvP. These changes were to close the skill gap, but it hurt 2 of the most crucial aspects that for most choose to play Destiny’s PvP over other games. 9. Bungie should listen to the whole skill spectrum for feedback, but they should take PvP Mains that spend more than 3 games a week in PvP the most. A 70/30 or maybe 70/40. PvP mains understand the ins and outs of what really makes PvP work and don’t work. Obviously we might know what’s best in all cases, but most
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Where's the option for I had better connections with 2008 CoD than 2022 D2?
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Maps need updated badly. Where is the verticality? Maps have one level to them and are boring and basic. This is bad for any shooter.
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Edited by LikwiD_SmOkE22: 8/6/2022 3:24:11 PMIt takes way too long to kill an opponent in this game. I'd rather play cod (not the battle royale bs). Doesn't matter if it's core or hardcore the ttk is fast just like it should be.
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Have you ever wondered why they never put it back to 4v4 even as guardians' carbon footprints have grown? Whatever the reason is, I've always thought it was similar (although not totally the same) to the reason why its so hard to make new maps for this game in the first place.
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42% said match making... lol -blam!- braindead morons.
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Lots of these are bad only in relation to another option or one that you left out. To pick one according to the prompt means you lack fundamental understanding of what makes the crucible bad. You gotta start from the ground up to appreciate what makes this game terrible, flinch mechanics and peer to peer connections for example. Then you can build from that to see what makes raw gameplay terrible in practice, like movement speed in relation to map design in relation to special weapon overuse, and so on.
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I have to go with Game modes only because our options are so limited all the time. Want to play Clash? Mayhem? Soon to be Rift? Sorry, wait for the increasingly diluted rotator to bring it around for one week every month or two. With Clash especially it's irritating. What PvP game doesn't have a basic 'just get kills' mode available all the time?
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The mentality of top-tier players. If they can't win they're not playing. They back out of matches the second they see other sweats on the other team or when they die a few times in the match, leaving their teammates to get steamrolled. Bungie needs to make quitting (including "being kicked for bad internet") negatively affect KD.
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For me its a combo of most things above, but the biggest for me is stale maps. Same maps for years, with none being introduced for years HAS REALLY hurt at least for me. Then, the lack of cool or neat incentives to actually play. Trials, sure I like the loot and will grind for it, but COMP or 6s there's really nothing cool or unique obtained by playing those playlists. Junk loot, no cool armor, no cool pvp mods earned through it, you know whatever, there's just nothing. Then basically all of the above that you've listed.
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Bungie, Crucible should have stayed as a casual game mode, as it was originally designed. Your list doesn't even come close to the number of issues Bungie created and refuses to fix like their garbage P2P. so to make a post asking for the #1 issue when it's multiple issues that contributed to the mess crucible is, doesn't work.
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For myself, its probably a mix of a few major factors. The big things being that builds/abilities overshadow the gunplay element. Support abilties(i.e don't win the fight by themselves) are shifting the fundamentals of crucible away from what it is at the core, a movement-based shooter. This isn't something I think a substantial portion of people who enjoy PvP will take to because its less about the FPS element and more about the rpg element like the build crafting. Further, the sandbox is moving away from what I think balance is. Though usage rates have been up for some weapons the way this was done makes no sense in my head. The guns that are higher RoF, meaning more forgiving, are the guns with the better off ttks and playability (like AE stat) which is unjustifiable in my head. The outliers weapons are allowed to represent entire archetypes for some cases like chaperone for slugs and main ingredient for fusion rifles which skews those usage rates too. Finally, I think the gun economy is just reaching its peak where you can't make guns better anymore without knowingly inducing power creep through creating/refining perks beyond the current sandbox
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Edited by hate n payne: 8/7/2022 10:33:28 AMMap design, ability uptime, METAs overshadowing most weapons, too many playlists with less mode diversity and lobby balancing. I played Crucible in D1 yesterday for hours and had fun. I went negative and positive several times over. I was even able to play against my clan mates in Mayhem Rumble. It felt amazing.
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None of the above. P2P and crossplay sync issues on console.
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Meta outliers not being properly dealt with for months, lobby balancing still being atrocious, lag and desync between platforms, ability spam, to name a few.
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The fact that MATCHMAKING is voted as the top reason is why I stopped being as interested in D2. This community is half of the problem
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It’s honestly the connection and the balance between weapons and abilities.
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Crossplay
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Edited by zxionisus: 8/7/2022 1:23:59 AMCrucible isn’t terrible - I am terrible. But, I still like crucible most of the time. I haven’t liked Iron Banner this season though. Not enough continuity with the match ending after each spark detonation. Also, Iron Banner rewards used to help guardians level up. Not so much any more.
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Crucible being abandoned by the developers for so long is surely the number one reason.
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Haha not being very good.
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Edited by Zinjo 2017: 8/6/2022 8:27:56 AMI don't see Exotics on your list, so I didn't choose. I've taken notice lately of just how many exotics are in use during PVP matches and I'd estimate we are at about 70% of all players use some sort of exotic weapon or armor or both. The number is higher for vets of the mode. I think exotics are killing the popularity of PVP, due to their sheer power. Many are not readily available or require you to run a raid, lost sector, etc... and get damn lucky. I have nothing against exotics per se, they are great boss or add killing weapons, but too often they are game changers in PVP when the majority of one's opponents do not have the same gear. I really want to see an alternative playlist of "Legendary" Crucible / Trials where no exotics are allowed on the map. I am interested in how many of these "vets" are actually PVP gods or just posers hiding behind their exotics. I will freely admit that I've used exotics in PVP just like everyone who has them, but now that Bungie has released viable PVP legendary weapons, I find I only carry my Gally into a match and I rarely use it. As of now, I am considering switching to a sword which is more useful without heavy ammo compared to an empty rocket launcher.
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Edited by Part Timer: 8/6/2022 11:59:21 AMglaives, smgs, icarus dash, classy -blam!-, crossplay introducing insane lag, cheaters, no time for brain, wave gls. I could go on. -blam!- just isn't fun anymore. Half the time, can't even hit people anymore, and the other half you're not even in a gunfight. I forgot team balancing. That's the big one.
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Follow up with this poll https://www.bungie.net/en/Forum/Post/261508659/0/0
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All of the above?