This is a two-parter, but both have been frustrating things to deal with while trying to play competitive, and given that that my chance to get the unbroken title is going away, I wanted to bring these to attention if they weren't already.
The first is the matchmaking for competitive. Overall it seems to have gotten better/more reliable as the season has gone on, but in the beginning I was frequently playing ridiculous matchups, and seemingly getting slammed by the matchmaking algorithm. I don't know how the skill-based matchmaking system works, nor am I an expert on game development, but it is annoying when the playlist that is labeled as 'matchmaking favors similar skill' routinely places me in game with the other team having ELOs many times higher than anyone on mine. I know that Bungie has had a very difficult time with the balance of matchmaking, especially when it comes to coordinating with the community, but it does get tiring and I am hoping to at least learn about why it happens.
The second is the frequent disconnects, both intentional and situational, that occur relatively often during games. While both incur a penalty and I do appreciate that, it seems unfair and unreasonable that I should have to lose my win streak and glory points because my teammate was too lazy to play out a match, or that my fireteam should have the same when I get disconnected. I of course understand that a rank loss protection system like the valor playlists have could easily be exploited to circumvent the whole point of the comp playlist, but if there is something to be done I wanted to bring it to light as an issue.
If anyone else has these issues or wants to provide input I'd be happy to hear it, and if there is a Bungie dev listening I would appreciate your time on this.
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I feel like what you were experiencing is regardless of experience everyone starts out at the lowest rank regardless of skill. I’m not sure how they gauge your skill but if it’s by glory rank then a 3.0 player just starting glory for the season can match up with a .5 player. I feel like the only real fix to this problem is if Bungie creates a separate dedicated ranking system for crucible. Right now I believe the system only matches you with similar glory rank rather than actual Skill. They can do this in many ways but one simple solution Would be something like this. Ex: rank 1000 is lowest, rank 3000 is highest. For teams there’s a team rank and for solos There’s a solo rank. Both separate ranking systems are tied to the individual rather than the activity and follows You throughout crucible. In theory as you improve so will your opponents. Ranks are based off wins and k/d combined. That way you are putting together .10-.5 players, .5-1.0 , 1.0-1.5, 1.5 - 2.0. Etc etc