It’s the sad reality that I don’t even enjoy using void 3.0 warlock or Hunter solar 3.0 when aspects like chaos accelerant or gunpowder gamble for example offer 1 fragment slot. Imo it’s pretty boring to restrict gameplay like this since I just want to avoid these aspects because I won’t be able live up to build crafting potential.
I just think that if most aspects offered 2 slots and some still with 3 I would get to enjoy building into them a lot more without feeling so restricted on what fragments I want to use.
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My guess is it’s not done arbitrarily, but to preserve some sense of balance. Stronger Aspects get fewer Fragments. The problem is you want it all. You don’t want to have any trade off. That’s not how this game has ever worked and was never how the 3.0 subclass system was going to work. Otherwise there may as well not be any fragments. Every aspect gets all fragments. But why stop there, just combine all aspects into one. Done. Now you’re super powerful, but have no build diversity other than your exotic.