JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Doolan: 7/23/2022 12:02:08 AM
73

A more inclusive trials for all skill levels

Don't count losses anymore. I know, I know that's a big statement but after reading a lot of opinions about the game and even having a long think about my own I believe it would be for the best. Hear me out as I try to explain. Premise: Remove losses from the card so wins add 1 block each time, when you hit 7 you go to the lighthouse and get an adept. Argument: "So why go flawless at all?" That's the big question that seems to be the tipping point for most skilled players. If there's no incentive to improve why bother? Well my answer to this is cosmetics and "flexing" potential. Sure going to the lighthouse whatever way would give the weekly adept, but you could have shaders, animated emblems with unique trackers, ships, sparrows, ghost, ornaments, glows. Any number of things that show the world how good you are without making it a painful experience for the other 99%. Now I know a lot of top level players go to trials for the challenge and flooding it with lower skill ruins the mode for them. Well how about a card where you only match other flawless players? So for example rather than a pool that activates based on lighthouse visits or day of the week you can buy a special card after your first flawless lighthouse each week. This card puts you in a separate pool where you only match teams holding the same type of card. This way people who don't care about the loot can play competitive matches against other players looking for the same all weekend long if they wish too without affecting the general population. Gen pop gets their adept loot, the better players get their glows and emblems, and the top 1% get their tournament level matches. Everybody wins, nobody loses, and the mode thrives for it. You can change your playlist at will by picking up your "playlist card" and choose how you wanna play. Even put the ultra rare emblems as drops for going flawless in the voluntary flawless pool. Really give multiple tiers of desirable in game content for all skill levels. Terrible players might get 1 adept in 100 games. Good players 1 in 20. Great players 1 in 7 with a shader or emblem, and top players on their flawless playlist cards the rarest emblems and the most exclusive glows.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Several issues with Trials right now for me: 1. No permanent Freelance makes it extremely difficult for me to go Flawless (I don't have a fireteam who will join me). 2. Cross-play means console players always have the upper hand vs PC players. This area needs improvement. 3. Lack of dedicated servers means facing players with bad connection. I just played against a Warlock that floated into a wall and disappeared. 4. Cheating has decreased but you still get the occasional one shooting through walls, with bottomless heavy or perfect aim. 5. They removed three awesome Trials weapons (Shayura, Igneous and Messenger) and left us with only one interesting one this season, Eye of Sol. 6. To add insult to injury, they made Eye of Sol the reward on a weekend that wasn't Freelance. Huge mistake, in my opinion.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon