Before void 3.0, it gave a bonus 25% damage on top of improving the grenade functionality.
Now, it just improves grenade functionality, no damage buff. In addition, it only has one fragment slot, suggesting it’s super powerful.
Now look at the new Touch of Flame on Solar 3.0 dawnblade. It has two fragment slots, and just straight up gives more to grenades, with 2/4 getting more damage. You don’t even need to charge these nades either.
Idk what the goal here is, but the difference of power level is staggering. All I can say is that void warlock feels pretty awful in stuff like GMs now.
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I gave up on overcharging grenades, I have more fun using the child of the gods. Being able to apply slow, regen grenades and deal more damage is just better than overcharging grenades. Devour is a must have, anyone that takes that off is a troll.