Feedback for the seasonal mission design developers
1 - A legendary form of these missions would be great along with an exclusive reward for competition. The easiness of these missions just make them boring and feel uninspired. I just end up switching my brain off and rolling through which doesn’t seem to reflect the stakes that are in the narrative.
2 - recycling bosses seems lazy and boring to play against. This is pretty obvious, like the last mission was literally just fighting the 3 bosses again and was just a complete let down. I would of thought it be much more fun if it were the calus automatons fought us or an actual unique boss…
3 - actual secret missions need to make a return. Zero hour and whisper were so beloved because they came out of nowhere and weren’t just some quest handed out for free. The mystery really sets these missions apart but also exotics that feel unique and are fun to use.
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