JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
7/5/2022 1:13:39 PM
10

Bungie, I beg of thee. Pls Reduce Collision damage

Collision damage, ie: getting stomped, smacked, launched, etc into walls 1 hit k.o. I once had 4x resist with Omnioculus while invis, and 100 resilience, Gahlran jumped into me and I was launched into a wall and died. I wouldn't even mind being able to survive with 1-10hp from collision without spec'ing into dmg resist. Also not sure if there are any mods or any ways beside blocking with a sword that would negate some collision damage.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bungie's trolling antics are baked into the engine. They'd have to rebuild everything from scratch.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • My favorite is when your teammate smacks you into a wall and kills you in comp with his titan melee! Instant backout from me Haha

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • please, im so sick of getting killed thanks to borked game physics

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • They just need to get rid of the whole knock back feature, it'd make sense if the bosses were the size of sky scrapers for us to get flung anytime they stomp, but they're not. Children don't go flying when adults stomp next to them, so why do we in the game?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • That's not all they need to fix, pve flinch is also dumb af, self damage is another, many many other issues, people to busy complaining about pvp, when pve is not much better, it's kind sad when you watch a top tier player solo any dungeon and the reality is, it's not skill its rng that kills you or keeps you alive, not a Healthy way to develop a game where rng everything is at the helm.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • personally, i really love that when I come in contact with a phalanx shield I’m sent flying into a wall at Mach 10. it adds a lot of spice to the endgame grind, you know?

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Architects sure are op.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Edited by PseudoSolar: 7/5/2022 9:25:31 PM
        My favorite is when phalanx enemies kill you just by spinning. Such a great feature…

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Its dumb that adds count as walls when they run into you.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • A similar thing happened to me in a Vox Obscura Master run the other day. I was at full health, and the Yellow Bar pison shot me through a wall, I was knocked backwards, I bumped into something behind me and was insta killed. I would have had a Flawless run too.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      You are not allowed to view this content.
      ;
      preload icon
      preload icon
      preload icon