I linked a short clip, but stuff like this happens all the time. Handcannons still deal too much flinch, take too little flinch, and, in particular Crimson, are still radically overpowered in the air.
I recognize they are Destiny's golden child, but come now, this is ridiculous. Not everyone wants to use handcannons, but they are so blatantly overtuned that it frequently feels like you have no choice if you want to win in those ranges. At minimum, a handcannon should not be able to straight outduel an autorifle within the ranges demonstrated here.
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Overtuned? They have one of the slower ttk for primaries atm. First fight in the video they landed the first shot you should've bailed but your positioning was terrible you had no where to run. 2nd fight you had plenty of time but couldn't land a shot to save your life.