The Hunter Exotic Calibans Hand makes the Aspect "Knock ´em down"´s last line of abilities not work anymore. Throwing Knife kills while radiant should return back melee energy. If you have the proximity knife equipped both parts of the knife (impact + explosion) return the melee energy on kill.
If you have Caliban´s Hand equipped this does not work anymore and you will loose your melee energy completely.
The other problem is that in the exotic perk description it says: "[...] ignites the target on direct hit", which it clearly does not. It only seems to apply scorch.
This makes this exotic way worse than Young Ahamkhara´s Spine and it´s a shame
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Posting it here too because this thread is a bit more visible. As soon as I saw the "Changed text of.." in the patch notes, I knew it likely wasn't going to get fixed and would end up going the way of Oathkeepers. Which is quite sad because Hunters are on a terrible streak of getting underwhelming exotics or exotics that quickly get the nuclear option. On the plus side the team did fix it to where D-hit kills on bosses and majors now actually ignite. But on the down side: 1. It still doesn't cause ignite on things without crit spots. A D-hit on a shank will not cause an ignite. 2. The exotic still says it ignites on direct hits, not kills. 3. This change in intention sadly means that in high end content it's less effective at doing its gimmick than other combinations. Weighted knife causes ignite on anything that is scorched, allowing for a very similar loop. With incandescence, skyburners and the myriad other ways of applying scorch stacks.. that loop is extremely easy. Hell, with Athrys's Embrace you can significantly increase the damage on top of that to guarantee you're getting those refunds from kills. The exotic is still fun where it shines, but as enemy health raises it just feels like the effectiveness of your exotic slot plummets pretty harshly.