What is the reason to have all these REALLY good seasonal mods (good job btw) just have them all be on the class item and to have too much energy to just slot one of them in. You guys did a real creative job giving us the mods for the season and they seem real fun but I want them synergize in ways I never thought before. I don't want to feel limited like this.
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I’m at the point where I think pretty much every mod in the game (with very few exceptions for things like Breach and Clear maybe) should be 5 or less energy. The number of mod slots we have and the location of those mods already limit us enough.