I don't understand why the amount of healing doesn't depend on the invader's weapon or abilities.
It seems unfair to me if the one invader who only uses heavy weapons and super is healing the same amount as the one who only uses primary weapons or melee.
Using primary weapons and melee attacks should give the highest amount of healing.
Special weapons and grenades the second highest amount
and heavy weapons and super the least amount.
Conversely, those who need to protect themselves from the invader should not be better rewarded for using a heavy weapon or super.
If the invader dies from a primary weapon or melee attack, the invader's team gets nothing.
If the invader dies from a special weapon or grenade, the invader gets a damage buff for weapons against taken enemies at his next spawn, the duration is equal to the enemies he defeated, if the invader did not defeat anyone the duration is the longest and the more he defeated the shorter the duration.
If the intruder dies from a Heavy Weapon or Super, the invader's team gets a stack of "Primeval Slayer".
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