Since it's conception, crucible has given a negative outlook to the majority community of destiny and destiny's core content. The community brings nothing but toxic remarks and an unnecessary amount of elitism against all other players of the community. Crucible has plagued the main majority community of destiny and has never once been an actual good playlist activity, being more of a chore for pinnacle than an activity that is fun to play. And even then, most don't complete said chore due to the bland and stale gameplay, paired with horrible matchmaking, no skill based (like every other competent competitive pvp game on the market), and a horrible meta used by the worst of people. with all of these combined together, it creates an experience that is no fun to play, and offers little to no rewards for the game. In this post I will give a few ideas on how to improve crucible so that it is at least bearable to the actual main community of destiny, and not a cater fest to it's toxic try hard community, that represent less than 15% of the actual player base.
First idea: enable skill based matchmaking paired with regional servers, and a proper reward system. Bungie, every competitive PvP game on the market has these three things that massively improve it's competitive gameplay, crucible should be no different. Skill based matchmaking would be an amazing overall addition to it for it's ability to keep all the sweat lords whom only play that game mode all day every day, from those just trying to have a good time and get a couple pinnacles, when done properly by pairing it with regional servers, you get properly balanced lobbies with no connection problems. Along with this, offer better rewards for being higher skilled in these activities, and by better I don't mean the same bland weapon everyone gets with a better role, I mean exclusive weapons and armor that are significantly better so that there is a reason to be higher skilled.
Second Idea: For the love of God Bungie expand the meta. Nobody likes loading into lobbies and games with the same fat try hard that never sees daylight running generic streamer build #41056 that pairs a 140 hand cannon with a generic Shotgun/fusion/sniper combo. There are so many good weapons; Trace rifles, auto rifles, A plethora of Scout Rifles and SMGs not used because they can't counter the same streamer build that some hot shot made on twitch so everyone must copy. 180s come to mind the biggest for me because their concept and gameplay is amazing but they just can't do anything against 140s and 120s or shotguns, they desperately need either a damage buff or a fire rate buff to be able to counter these generic try hards.
Third Idea: Literally just improve the loot pool. I'm going to be 100% honest with you Bungie. the biggest let down to playing crucible is that nothing good drops from it, and it's only ever the same two weapons. If you're going to do something like that, at least make them show stopping or something and not just generic 140 hand cannon #367.
In conclusion, the answers are here bungie, the way to improve crucible so it isn't an insufferable let down of a playlist to your main community of gameplay and your core game aspect is here.
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[quote]paired with horrible matchmaking, no skill based (like every other competent competitive pvp game on the market)[/quote]Sbmm is absolute 🐕🦺💩 and is not used at all by most shooters [quote]In this post I will give a few ideas on how to improve crucible so that it is at least bearable to the actual main community of destiny, and not a cater fest to it's toxic try hard community, that represent less than 15% of the actual player base.[/quote]No in this post you will ask for changes to cater to the bottom 10% of the playerbase at the expense of the rest. [quote]First idea: enable skill based matchmaking paired with regional servers, and a proper reward system. Bungie, every competitive PvP game on the market has these three things that massively improve it's competitive gameplay, crucible should be no different. Skill based matchmaking would be an amazing overall addition to it for it's ability to keep all the sweat lords whom only play that game mode all day every day, from those just trying to have a good time and get a couple pinnacles, when done properly by pairing it with regional servers, you get properly balanced lobbies with no connection problems.[/quote]Absolutely, positively NOT. Sbmm is a -blam!- show and killed the game both times it was attempted, ineptitude does not entitle you to a segregated pvp experience, your incompetence will not be pandered to [quote]Along with this, offer better rewards for being higher skilled in these activities, and by better I don't mean the same bland weapon everyone gets with a better role, I mean exclusive weapons and armor that are significantly better so that there is a reason to be higher skilled.[/quote]They already tried this in Forsaken and the crying from weaker players who couldn't earn them was unreal to the point that bungie had to hand then out, sunset them and let them be purchased from the kiosk. [quote]In conclusion, the answers are here bungie, the way to improve crucible so it isn't an insufferable let down of a playlist to your main community of gameplay and your core game aspect is here.[/quote] The only problem with pvp is lobby balancing and lackluster rewards