Since Aggressive Frame Fusion Rifles Came Up in the TWAB, I Wanna Continue Talking About Coriolis Force
I'm not surprised to hear that there isn't any changes coming to the fusion rifle because most of the focus on the sandbox changes are geared toward strong content and Coriolis Force is definitely not up there. It can POTENTIALLY hit hard, but just landing your shots with this thing is difficult. Honestly, this fusion is pretty bad compared to other ones and I'm going to do a recap on it. But first, I want to point out the video here and what I noticed while testing it in comparison to another fusion rifle, Zealot's Reward.
The test was conducted on Xbox One with a controller. The weapons used Targeting Adjuster mods and no other mods or benefits that affect aim assist. This test is focused on reticle friction and adhesion.
Zealot's Reward has an aim assist stat of 37 by default.
Coriolis Force has an aim assist stat of 45 by default.
Here is Bungie's explanation of aim assist:
[quote]The term "aim assist” has two parts:
- Auto-aim, AKA bullet bending/bullet magnetism angle: if a target falls inside this cone, your projectile will aim at the target (before the effects of the accuracy cone).
This applies equally to mouse and keyboard and controller.
- Reticle friction and adhesion: friction slows down your aim when a target is within this cone, and adhesion can pull your aim to stay on the target if they move while you're aiming.
This is only turned on for controller.[/quote]
Now I'm uncertain how the aim assist stat itself relates to the information above and how bigger numbers affect it exactly, but I can tell you this. Coriolis Force's aim is A LOT LESS STICKY than Zealot's Reward. Timeline's Vertex with a default aim assist of 60 was also tested outside of the video and the aim felt just as sticky as Zealot's Reward. Let me put it this way:
Timeline's Vertex (60 aim assist): Best Aim
Zealot's Reward (37 aim assist): Also Best Aim?
Coriolis Force (45 aim assist): Worst Aim???
So, yeah. I don't know what exactly is going on. The only thing I can think is happening here is that Coriolis Force has its own aim assist stat tuned more uniquely than other fusions. And that's probably part in why it's so hard to shoot an enemy on controller with this thing. It's hard to keep the aim on them AND the shots also have no bullet magnetism with weak hit registration. I don't know exactly how well this thing does on m&k either because no one I know uses it.
I still think this archetype needs a buff of some kind, but I'm pretty convinced this is going to join Warden's Law later in the 'discontinued archetypes bin.' Players might defend the gun saying that it is really good just like Warden's Law, but if you can make it work, good on you. Pretty sure this weapon counts as a skill weapon.
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