If scavs only work in pve, they shouldn’t cost half my energy to equip.
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Edited by Daaage: 4/22/2022 5:42:27 PM•1 Energy cost; -Sidearm -Handcannon -Bow •2 Energy cost; -Shotgun -Fusion -Trace Rifle -Swords •3 Energy cost; -Glaive -Machine gun -Rocket launcher -Grenade Launcher -Linear fusion Rifle -Sniper Rifle I believe this will be fair for all builds. Some originally cost cheaper to use like fusion, shotgun, and sniper being 3 or lower. I extremely agree with this statement and like for them to reconsider to undo the extra cost on them. I'd also like for them to allow the ghost to have 1 mod that make orbs of power for all guns and not need a dam helmet to change to the desired damage type that ruin our builds. It can go into the Experience slot and cost 3 Energy called [b]Power syphon[/b] stating "multi-kills from weapons generate orbs of power"