If scavs only work in pve, they shouldn’t cost half my energy to equip.
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Edited by Daaage: 4/22/2022 5:42:27 PM•1 Energy cost; -Sidearm -Handcannon -Bow •2 Energy cost; -Shotgun -Fusion -Trace Rifle -Swords •3 Energy cost; -Glaive -Machine gun -Rocket launcher -Grenade Launcher -Linear fusion Rifle -Sniper Rifle I believe this will be fair for all builds. Some originally cost cheaper to use like fusion, shotgun, and sniper being 3 or lower. I extremely agree with this statement and like for them to reconsider to undo the extra cost on them. I'd also like for them to allow the ghost to have 1 mod that make orbs of power for all guns and not need a dam helmet to change to the desired damage type that ruin our builds. It can go into the Experience slot and cost 3 Energy called [b]Power syphon[/b] stating "multi-kills from weapons generate orbs of power"
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A change… that would benefit the player and allow for more buildcrafting😧?? In destiny 2😨😨???
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[quote]If scavs only work in pve, they shouldn’t cost half my energy to equip.[/quote]
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And put dex mods back on feet
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yep, 4 cost for a trace rifle and 5 for a gl? heaven forbid ppl who try to have a build in pve
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They should just make it special ammo and heavy ammo scavenger now.
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2 energy: special weapons 3 energy: heavy weapons Problem solved.
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They are waiting to see if they will need to enable them again in PVP after they play test the game on the entire PVP population.
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100% agree. They only cost a ridiculous amount because of PvP, and now that that's going away, they should cost their old amount again.
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They need to go back to the old system where multiple weapons gain benefits on one mod. Precision Frame Scatter Projectile Frame. Kinect and Special These mods worked better for the game and the cost made sense.
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Hellebore
Has voted for Pedro - old
Hmmmmmmmmmmmm i guess -
HECK YEAH that would be epic!
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here have a bump
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Agree
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Agree strongly 👍
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Good times when they were costing less.
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Costed?
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Edited by Ogma: Destroyer of Worlds: 4/22/2022 4:16:07 PMIt’s funny how they always say that they don’t want to change functionality across different game modes so that it feels like one game, then they can’t get a handle on the special ammo situation in PvP(to be fair, they literally can’t and never will because it’s impossible), so they just completely disable the function of a mod in one of the game modes. 🤔 The impracticality of this blend continues….. Edit: At this point they should just disable ALL scav mods(if they aren’t already) in PvP and then reduce the energy cost and simply make it special and heavy scav mods to simplify it. There’s no reason to have one for each weapon type. It’s unnecessarily cluttered as it is.
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PREACH!
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100%. It doesn’t have to be back where it was originally, just cheaper than it is right now
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Wholeheartedly agree. They gotta bring those costs WAY down.
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For real. 5 energy for a sniper scav is WAY too much.
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While they’re at it make master working weapons way less core expensive. Or just get rid of cores altogether. Shake the world up!
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Bungo: …um, we don’t care.
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Agree. It's a PVE only perk now. Treat it as such. Should cost 2 across the board.