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Edited by ZayOsiris Gaming: 4/29/2022 1:54:23 AM
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How To Improve: Glaives — In PvP (The Suggestion)

Hello..! I love glaives… you probably hate them, for a handful of valid/invalid reasons. So here are my suggestions on how to improve their existing functions, while redesigning their exotic variations — in a more viable fashion. I’ll keep it short & sweet. So without further ado; let’s read. [u][b]GENERAL GLAIVE CHANGES[/b][/u]: 1. Fix Projectile hit, & shield energy detection 2. Fix Shield activation delay, while sliding, midair, & last minute activation 3. Spawn with 15% shield energy 4. Merge the “range” stat into the “velocity” stat ( [i]This one actually came true so thank you bungie 💜[/i] ) 5. When your melee is fully charged — while holding up your energy shield; press ??? to lunge your character towards the opponent, striking them with an elemental melee attack that staggers on impact. This would come at the cost of your charged melee. ( [i]In pvp; this strike would deal 190 damage, & stagger the opponent. In PvE; this would stun combatants, & deal 70% more damage than a base melee combo.[/I] ) 6. All damage multiplier weapon perks now interact with melee hits & final blows 7. Increase projectile speed by 7% for legendaries. 15% for exotics. ( [i]This one actually came true so thank you bungie 💜[/i] ) 8. Melee exotic armor now interacts with melee hits & final blows ( [i]This one actually came true so thank you bungie 💜[/i] ) 10. Melee combo can now be quickly followed up with a projectile attack, & vice versa 11. Projectiles now have 3% slight tracking & curve angles 12. Increase melee lunge distance by 1 meter. 2 meters for the exotics. ( [i]Bungie explained why this can’t work[/i] ) [u][b]EXOTIC GLAIVE CHANGES[/b][/u]: 1. Grant access to their exotic perk, through a percentage tier system. Each successful tier increases the potency of each respective exotic glaive perk. ( higher % prior to activating the exotic perk = a more potent outcome — via Arc chaining & damage, Solar noble healing orb amount, & Void Bubble duration. ) • Successful hits with the projectile grants 34% shield energy on exotic glaives only. ( Requiring 1 less hit to reach maximum shield energy — compared to their legendary counterparts. ) • You may activate their exotic perks at any point between 20% through 100%. • Activating their exotic perk at tier 1 ( between 20% & 65%) will have the lowest output. Tier 2 (between 66% & 89%) will provide a decent bump in overall potency. Tier 3 (over 90%) will provide the maximum amount of output for each respective glaive. 2. Melee final blows with all exotic glaives refund 1 round into the magazine, & generate 11% shield energy. [u][b]IMPORTANT TOOL TIPS[/b][/u]: 1. Glaive shield energy negates 75% of all incoming damage — & stacks with other damage reducing perks. 2. Continuously holding your glaives shield energy will last for an upwards of 10.0 seconds — if the shield duration is fully crafted.

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  • [quote]Hello..! I love glaives… you probably hate them, for a handful of valid/invalid reasons. So here are my suggestions on how to improve their existing functions, while redesigning their exotic variations — in a more viable fashion. I’ll keep it short & sweet. So without further ado; let’s read. [u][b]GENERAL GLAIVE CHANGES[/b][/u]: 1. Fix Projectile hit detection 2. Fix Shield activation delay 3. Spawn with 15% shield energy 4. Change the “range” stat into a “velocity” stat ( I’m aware this one would require more time & resources. However; he’d be gifted a more valuable stat — which has a greater impact on the overall feel of this weapon ) 5. Melee attacks deal elemental damage 6. Subclass melee perks now interact with melee hits & final blows 7. All damage multiplier perks now interact with melee hits & final blows 8. Scavenger mod now grants 1 additional ammo 9. Increase projectile speed by 7% for legendaries. 15% for exotics 10. Melee exotic armor now interacts with melee hits & final blows 11. Melee attacks can now be quickly followed up with your glaive projectile attack 12. Projectiles now have 3% slight tracking & curve angles 13. Increase melee lunge distance by 1 meter. 2 meters for the exotics. 14. Grant projectiles a super small amount of splash damage & radius [u][b]EXOTIC GLAIVE CHANGES[/b][/u]: 1. Allow access to their exotic perk through 3 tiers. Each successful tier/shot grants 33%. You may activate the exotic perk at any point between 20% through 100%. Allow for the shields percentage to determine the potency of exotic perk, via damage/defensive/healing. 2. Melee final blows with all exotic glaives refund 1 round into the magazine & generate 11% shield energy. [u][b]IMPORTANT TOOL TIPS[/b][/u]: 1. Glaive shield energy reduces 85% of all incoming damage — which stack with other damage reducing perks. 2. Continuously holding your glaives shield energy will last for an upwards of 10.0 seconds — if the shield duration is fully crafted.[/quote]

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  • I like some of the suggested changes the fixes are most Important for glaives in pvp as they are really strong when they work like kids crying for nerfs strong the melee should work with all of the weapons perks.

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  • I agree with all of this, Glaive needs some serious tuning to be better, all of these changes wouldn't make it OP it would just now be viable in comp

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    • 1. Spinny moves. 2. Clashing with other Glaives/Swords. 3. Lightsaber noises.

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