TLDR: Behemoth titan is too clunky, slow, and unreliable to ever be competitive in pvp.
Hunters are good at slowing targets.
Warlocks are good at freezing targets.
And titans are good at, making crystals?
The behemoth titan had its glory days, and now is the worst super for pvp. In pve is great and honestly one of my favorites, but it needs some love if it is ever going to be viable in pvp.
When you make a subclass entirely build around making and breaking crystals, then nerfing crystals, it makes almost every aspect of behemoth worse.
I'm not saying to buff crystals, but rather give behemoth less "clunky-ness". Everything feels slowand clunky; animations take too long before and after use, melee is slow, the super is slow, and so on.
For the Super: first of all, having a super that makes crystals and relies on the melee, then giving both a HARD nerf has made the super useless. Then they made it take longer between slams and melees, and removed freezing guardians on cast? This super is downright pointless and does not make me feel powerful. I can do everything the super can with my normal abilities. I feel like reverting some of the nerfs for the super would help alot.
Secondly, the Aspects: they have good synergy, but it feels like I'd have to use more than 2 if I ever want a "decent" build. There's builds that are good at making crystals and better ability cooldowns, but aren't good at breaking them. Then there's builds good at breaking crystals and movement, but can't really make crystals often enough to take advantage of the abilities. I have tried many different builds but nothing ever just "works" good enough to compete.
It feels like behemoth needs an overhaul, or a revert of a lot of nerfs.
I left out alot on here and didn't go too indepth like I would like, but I need to keep it consice.
If you made it this far, thanks. Let me know how you feel on this. No big YouTube or create has really talked about this that I've seen.
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Yup. Subclass got neutered hard.