There are way too many armor weapon mods and they should be refactored to reduce the number of armor weapon mods. This would reduce complexity, make it easier for build crafting, keep players in the game playing vs in the menu constantly changing mods, and make it easier to maintain from a code perspective. Some mods would remain the same like targeting and unflinching to allow for any tweaks to make weapons more balanced for PVP.
The following mods could be refactored:
* Ammo Finder
** Current # of Mods: 13
** Proposed # of Mods: 2 - Special Ammo Finder (3 Energy), Heavy Ammo Finder (3 Energy)
* Loader
** Current # of Mods: 16
** Proposed # of Mods: 3 - Primary Loader (2 Energy), Special Loader (3 Energy), Heavy Loader (4 Energy)
* Dexterity
** Current # of Mods: 16
** Proposed # of Mods: 3 - Primary Dexterity (2 Energy), Special Dexterity (3 Energy), Heavy Dexterity (4 Energy)
* Reserves
** Current # of Mods: 13
** Proposed # of Mods: 2 - Special Reserves (2 Energy), Heavy Reserves (3 Energy)
* Scavenger
** Current # of Mods: 13
** Proposed # of Mods: 2 - Special Scavenger (3 Energy), Heavy Scavenger (4 Energy)
* Holster
** Current # of Mods: 14
** Proposed # of Mods: 3 - Primary Holster (2 Energy), Special Holster (3 Energy), Heavy Holster (4 Energy)
Total # of Armor Weapon Mods today: 85
Total # of Armor Weapon Mods after refactor: 15
Note: Totals exclude Targeting and Unflinching Mods.
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They actually had them like this at one point like rifle loader small arms loader and heavy loader special scav heavy scav etc i wish it was back that way