I just think that taking away the ability to get away from a fight and heal by absorbing your grenade is a hard nerf. You have to kill someone to get devour to proc. What if I want to proc it before I even engage the gunfight? I truly hope this change is reverted.
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Im fine with it, lets not pretend you actually care considering no one even uses devour to begin with. Now ill be able to benefit from heals while getting overcharged grenade kills, thats a win win to me
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All I want to know about Devour is if the Devouring rift procs a 10 second replenishable timer for you and allies like Devour currently does for you. If so, it could be truly amazing.
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The main reason they did that is because you can use Chaos Accelerant at the same time. Currently in the game, they use the exact same trigger. With Devour being able to proc off of any Void ability kills, it's hard for me to say that it's a nerf. Warlocks will have a ranged melee and along with the charged melee, any grenade or Super kills, including [i]Nova Warp[/i], will activate Devour. Now if the new boots proc Devour, then you're in luck.
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Until we get our hands into void 3.0 it is hard to say definitively what is a nerf and what isn’t. What looks like it could be a nerf could easily be offset by a slight change in play style. Where you may find you have more versatility and utility with just a little loss to ease of use. You may have to spec a little differently but could find yourself with more uptime overall when it counts. With some of the stuff we are gaining with void 3.0, not all of which will be there day one, we may not miss some of the current void set up nearly as much as we think we will. If anybody thought that void 3.0 would be uncompromisingly 100% buffs where we’d just custom build the most OP void build off everything we have now and new more powerful void abilities, they don’t pay attention to Bungie at all. It’s not even like Bungie needs void 3.0 to sell WQ, like stasis needed to be powerful to sell Beyond Light. Void 3.0 is free to everyone. There’s no benefit to Bungie releasing void 3.0 to be so powerful that it invalidates the difficulty of any and every activity. We may get some of the lost abilities back by way of Aspects or Exotics. But that in and of itself will still be a compromise for us to use those instead of others. And you know what, we may not even want to because the we’re better off with other synergies.
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hard nerf? inside pvp? yeah , inside pve? lmao no
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Not sure if its satire or not due to everyone else complaining .... Both way are a possibility here
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I'm also losing heart of the pack for bottom tree tether. I don't know about some of these changes. I don't see some of the fragments as a good trade off especially with how low slots for hunters usually are. Getting rid of devour grenade combo is a hard nerf I mean the rift soul is powerful but I don't know what they are going for. Void 3.0 just sounds like a soft subclass sunset with caveats which is what they wanted to do at one point.
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use the new exotic , activating devour just by using a granade is op , is not like HR that you got '''debuffs'' , and yes is op inside pvp , in pve change nothing you will spam void ability with the new system so lmao