I was going back through the D1 Sunbreaker Titan perks and abilities and man I forgot how beastly they were. One of the perks we had is basically what the exotic Hallowfire Heart does. Then remember these perks and why didn’t we just keep them when you guys made D2?
1. Stoke the Forge
Natively reduces the cooldown of your Sunstrike melee. Getting a killing blow with Sunstrike instantly recharges it.
2. Flameseeker
Your Hammer of Sol will alter its flight path to seek out your enemies.
3. Explosive Pyre
Enemies felled by your hammer explode, chaining fiery Solar damage to others.
4. Simmering Flames
When Super energy is full, grenade and melee abilities recharge twice as fast.
5. Cauterize
Enemies brought down by your fire regenerate your health
6. Fire Keeper
When standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer.
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Suncharge should definitely come back with Solar 3.0. We already have it as a melee ability, so it could be added to the super as well.