“That said, we'll keep an eye on how they're doing and may adjust charge time down a smidge in a future release”
- Bungie, the entire reason High Impact fusions are garbage right now is because of CHARGE TIME, not damage.
Increasing the damage a little won’t don’t anything to significantly counter the ranges that Precision frames can reach.
Please reduce charge time.
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I'd like to wait and see how they end up performing. High Impact Fusions will certainly not be DPS machines, but they fill a roll of being able to pack a punch on Major enemies. For example, Glacioclasm with Reservoir Burse may end up being a tanky weapon, especially with Subsistance or Slideshot. For example, I've got a PVE Astral Horizon with Auto-Loading/Trench Barrel that slaps Champions hard, it isn't going to ever be a weapon I use on a boss, but for general gameplay, it's great. I like the fact that different Fusions fill different rolls, let Rapid-Fire be the higher DPS weapon and let High Impact be for high burst/total damage.