JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
1/13/2022 6:13:07 PM
281
915
Link

Orb mods are highly unnecessary and will hurt the game more than help it.

These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods. It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs. Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • The change won't do anything. If it's cwl, then wells activate them more efficiently. Super generation isn't going to hurt either because super orbs are better and with the last patch damage and kills both giving super energy is a lot more useful than the mw multi kill orbs. The fact that mk orbs are being added as a mod is more of a buff to exotics without catalysts

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon