These mods only further amplify an issue introduced with holders tbh. Nobody uses them because there is no room on armor to support the sheer energy cost and their inferiority over scav mods.
It’s going to be the same here, nobody wants to remove finders since they are just too superior. If the mod worked for all guns then maybe but they will only work for specific elements which is even worse since MAX 2 guns will make orbs.
Although the artefact change is good, it’s another 1 step forward and 2 steps back with the orb nerf…
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Yes, why add overdue exotic catalysts the community have been waiting years for when they can instead introduce new orb mods that nobody asked for. I thought that many of the catalysts that are not yet in the final game had already been created in databases. I'm sure I saw something ages ago about a malfeasance catalyst giving a range boost. If these catalysts already exist, why not just add them in. And if they don't already exist, surely some stat bumps and additional weapon perks couldn't be too time-consuming to push.